Shoot them all with seeds, then quickly go right. Climb down the stairs and go down to the left. Go down and talk to the librarian, and you will trade your fish for a book. Talk to the bartender, and you will trade your squid for a bottle. Leave by going left, then continue over the bridge and into the building to the left. You need to wait until all of the smaller fish are over towards the right, then cast your worm to the far left. Now you can go fishing in the lake here - you need to get the squid at the bottom, and one of the larger fish. Now shoot seeds to light up all the floating spheres (you need to bounce the seeds off lower spheres to reach the higher ones) BRAIN.Ĭlimb back down the ladder and down the slope to the right, then continue right over the bridge above the key, and through another doorway. Speak to the creature in the top chamber - it will give you access to the key in exchange for a bottle, a book and some glasses. Shoot seeds into the 3 cups on the sides of the ladder to bring it down, then climb up. Follow the creature back upstairs, then keep going up the winding paths and out through another door. Go left twice, then walk down and shoot a seed at the sleeping creature to wake it up. Continue up some stairs to reach the next room. In the next area, shoot a seed at the dangling vine, then quickly head past. Now ask the hanging creature to bring the water level down, so you can continue left. Use Tura to clear its blockage (drag the debris out until it is completely empty). Return right until it ventures back down, then slowly move left until you can talk to it. Shoot the hanging creature with a seed, and it will retract up towards the ceiling. Once you are on the swimming creature, go to the left. Now it will start to follow you - try to get it hit by a large falling seed while it is near the middle, then climb on top of it (if it gets hit near the side, just shoot it again and try once more. Shoot a seed at the creature in the water on the right. Grab the seed on the left, and you will be able to shoot seeds like you previously shot small flies. Click on it to end up inside a much larger creature TAPEWORM. After going over the curved path, go left and move the paper to free the small black creature (Tura). Now go back up to the top path and continue to the right. Go down on to the top path and push the creatures down, then go beneath and remove the 3 seeds (from right to left). Run to the left, avoiding the falling embers. Climb down through the hole, then head to the left LIGHT. Push the creature left once, then continue to the right. Push the creature further right until it looks like you can continue past it, but the branch will droop too far. Keep pushing the creature right until you see another of your enemies BRANCHES. Climb back down and push the creature further to the right, then follow it through the new opening. Now you need to climb to the top of the 6 stalks and knock them so that the same 4 stalks glow to match the glowing segments on the creature. Look carefully at the creature and note which 4 of its 6 small segments are glowing (this is random). Now push it right until it returns to the base of the stalk. Push it further left until it eats the large fly. Use the hint icon at the top right of the screen, then play a mini-game where you must collect all the small bugs.Ĭlimb back down and push the creature left into the prison, then follow it there. ![]() Go right and talk to the creature here FLYTRAP. FlowerĬross over, then climb up the stalk to the surface of the flower. Shoot a small fly at the spiky seed, then another into the mouth of the creature - the bridge will form. Once all the pods are glowing, you can head through the doorway to the right. Now shoot a small fly at the ones you can't reach. Kick the other two pods on the ground to light them up. Shoot a small fly at the pods you can't reach, including the one where the big fly is resting, then kick any that aren't still lit up. Kick the nearest pod (where the big fly is sitting), then pick up the container filled with small flies.
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